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Stunning strike 5e
Stunning strike 5e













stunning strike 5e

Your monastery was focused on the pleasure of indulging in one's sin of gluttony, consuming food in excessive amounts. The target wakes up if it takes damage or another creature within 5 feet of it uses an action to shake it awake. On a failed save, it falls unconscious for 1 minute. When you hit a creature with a melee weapon attack, you can spend 4 ki points and force the target to make a Constitution saving throw against your ki save DC.

stunning strike 5e

When diplomacy fails, you can temporarily knock out your foe to keep the peace. When a creature makes a melee weapon attack against you, you can spend a number of ki points up to your Wisdom modifier (minimum of 1 ki point), decreasing the attacker’s attack roll by 2 for each ki point you spend, potentially turning the hit into a miss. You have learned to harmlessly divert attempts at violence. The target also becomes hostile if it was hostile before being affected by this feature, unless the DM rules otherwise. This indifference ends if you use your action to do anything else, if the target is attacked or harmed by a spell, or if it witnesses any of its friends being harmed. On each of your subsequent turns, you can use an action to extend this effect for up to 1 minute. The creature is immune to this effect if it can’t hear you. This effect lasts until the start of your next turn. If the target is already hostile toward you, it is no longer hostile and becomes indifferent to you and your companions. On a failed save, the target can’t become hostile toward you or your companions. The chosen creatures must make a Wisdom saving throw against your ki save DC, with advantage if you or your companions are fighting it. As an action, you can spend 2 ki points and choose a number of creatures that you can see within 30 feet of you up to your Wisdom modifier (minimum of one creature). You can use your Deflect Missiles feature when a creature within 5 feet of you is hit by a ranged weapon attack. You use your monk techniques to shield others close to you from harm. If you are already proficient in this skill, you can instead choose from one of the following: Intimidation or Performance. In addition, you gain proficiency in the Persuasion skill. Whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1). You always mind your behaviour around others to make them feel at ease. This monastic tradition seeks to build a more harmonious world, encouraging non-violence and peaceful resolutions, and teaching its followers to be more empathetic and understanding of one another. Monks that follow the Way of Compassion strive to treat others with kindness, even their own foes within reason. Whenever you reduce an opponent to 0 hp you regain ki points equal to your wisdom modifier (minimum 1).

stunning strike 5e

In addition whenever a creature because frightened by your aura you may spend 3 ki points and your reaction to cast command as a spell-like ability on that creature.Īt 17th level, you gain the ability to restore your ki as you defeat foes in combat. On a successful save they are no longer effected by this power. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

stunning strike 5e

On a failed save, a creature becomes frightened of you for 1 minute. Whenever a creature enters the aura or starts their turn in it they must make a wisdom saving throw with a DC of 8 + your Wisdom modifier + your proficiency bonus. The aura extends 30 feet from you in every direction, but not through total cover. For each time you use this beyond the first in a turn, gain a level of exhaustion at the end of combat.īeginning at 11th level, you can enter a special meditation that surrounds you with an aura of power. The DC for the concentration check is 8 + your proficiency bonus + your Wisdom modifier.Īt 6th level, Whenever you successfully hit with a melee attack you may spend a ki point to move up to 5 feet and make an additional melee attack against another opponent. If you hit they must succeed on a concentration check or automatically fail in their attack. Whenever an opponent in range makes an attack against you or an adjacent ally you may spend 2 ki points to make a melee attack against them as a reaction. Starting when you choose this tradition at 3rd level, anyone that fucks with you or yours will regret it.















Stunning strike 5e